A Link To The Past Mac Download

Past is a powerful software for scientific data analysis, with functions for data manipulation, plotting, univariate and multivariate statistics, ecological analysis, time series and spatial analysis, morphometries and stratigraphy.

Past is a powerful software for scientific data analysis, with functions for data manipulation, plotting, univariate and multivariate statistics, ecological analysis, time series and spatial analysis, morphometries and stratigraphy. Data may be entered via a spreadsheet-type interface, or pasted from the clipboard.

Data may be entered via a spreadsheet-type interface, or pasted from the clipboard. It's also possible to import some files, though format support is limited (XLS yes, XLSX no, for example).

At a minimum, you could just use the program as a capable chart and graph generator.

There's support for lots of chart types, including XY, Histogram, Bar, Pie, Stacked, Percentiles, Bubble, 3D scatter, Matrix, Surface and more. Each chart is hugely customisable, and you can print, save or copy it to the clipboard when you've done.

Past

You get a few accessible extras, including a Google Maps feature (Windows only) which plots columns of latitude and longitude with the points as points, filled polygons or multi-segment lines.

But of course the real power here comes in Past's many stats tools. We don't have the space to begin to cover them here, but as an example, even the relatively simple Univariate menu crams in all these options: Summary, One-Sample tests, Two-Sample tests, F and t tests, Two-sample paired tests, ANOVA etc, One-way ANCOVA, Correlation, Intraclass correlation, Normality tests, Contingency table, Mantel-Cochran-Haenszel test, Risk/ odds, Single proportion test, Multiple proportion CIs, Survival analysis, Combine errors.

Verdict:

Past's many charting tools are highly configurable and easy enough for anyone to use, but the program's real power comes in its expert-level data analysis features.

After reforging the TriForce and banishing Ganon's minions from Hyrule for all eternity, twice, Link thought nothing could tear him and the love-of-his-life Princess Zelda apart ever again. He was right. But an untold tale concerning Link's virgin voyage in the realm of Hyrule is about to take center stage on the Super Famicom: The Legend of Zelda: A Link to the Past takes us back in time, back before Ganon's legendary badness, back before even the NES, to Link and Zelda's ancestors (who coincidentally are also named Link and Zelda!) and a fabulous adventure.

One of Ganon's unholy colleagues, the corrupt priest Agnim, has swiped the Seven Daughters of Hyrule, shattered the TriForce, locked Zelda in a dungeon, and thrown away the key. Spring her from jail and you're only just getting your toenails wet in Nintendo's most complex role-playing maze-a-rama ever. Here's a sneak peek at this Japanese sales sensation, now available overseas for the Super Famicom and on the verge of a U.S. launch for the Super NES.

New Looks, New Levels, New Link

Zelda I ('87) and Zelda II ('89) set standards for excellence in NES swords-and-sorcery games. The Super Famicom redesign, a top-down perspective game, plays closest to the original Zelda, with a similar play interface, revamped enemies, and hot music and graphics. Our green-garbed hero's third, er, first quest spans the four comers of Hyrule and all points in-between, including waterfalls, caverns, villages, dungeons, and mountains. He does battle with all the skeletons, bats, rats, swordsmen, and rock-spitting octopuses Zelda fanatics can stand.

The first and foremost of Z III's play improvements is the incorporation of four -- count 'em four -- button inputs instead of just two. In addition to Sword (B) and Item (Y), you can lift, push, pull, and throw inanimate objects with A, and access a gorgeous, scrolling, slant-view overworld map with X. Link's tools of the fantasy trade include Swords, Shields, Bombs, Clothes, Boots, Gloves, Flippers (for swimming of course), Magic, Keys, Maps, assorted Treasures, and money in the form of Gems.

Every role-playing type title requires maze running and mapping, but rarely, if ever, is it done as well as in Zelda III. As opposed to Zelda I's basic overhead-view one-level movement, several 'layers' of tunnels and passageways can crisscross all on one screen! You climb or descend ladders and walls to jump from one layer to another.

Visually the characters look like and are well-drawn upgrades of their cartoony selves. Awe-inspiring effects such as a chilling thunderstorm and the Forest's foggy environs add welcome flavor to Hyrule's many mystical locales. And music? Take a listen and you'll be spirited away to Hyrule in no time. Old and new tunes are as absorbing as 16-bit sounds get.

A Legendary Zelda

To borrow a line from a well-known TV commercial, Zelda III is 'a bit more exciting, a bit more challenging, a bit more graphic, a bit more colorful, a bit more...' Heck with it, Zelda III is a LOT more of those traits and then some. No word yet on what will and what won't change between the Japanese and U.S. versions, but all indicators are pointing to a near-direct translation, so check out the following highlight tips and tricks. Look for Link's Super Nintendo debut within a month a two, at which time we'll print a blowout strategy guide. Be there or be an Octorok!

ProTips:

  • Plead your case to this forlorn soul and he'll fork over a weak but usable sword. Your next blade's stashed in Fog Forest.
  • Pull the right-wall lever with all your might to unlock the door.
  • Push this crossed-swords blockade to open a secret passage.
  • Pepper the gang of Darknuts with arrows from a distance and polish them off with sword-swipes. Run under the red leader's leaping stomp attacks and counter-strike when possible.
  • Heave ho, have Link lift this bush to uncover a back entrance to the palace.
  • Trap skeletons against the wall and hack 'em to bits with a fully-charged Sword.
  • Stun the jail keeper with your boomerang, move in and clobber him for the kill, and free Zelda from her too-cruel captivity.
  • Don't look down and leap feet first into this cauldron to fall into a bonus treasure room.
  • Move quickly and step on the top-left tile to unseal the locked doors in the bouncing bowling ball trap room.
  • Slash the middle bush in this section of the super-creepy Fog Forest to uncover a drop to a hidden heart piece.
  • Pick up pots for a quickie life or magic refill, then toss 'em at enemies for a one-hit knockout.
Overall rating: 10